I’ve been asking for a new Need for Speed Underground game to release for several years now. Underground was the perfect mix of racing and customization, and as a former car guru, this game was made for me. Now, I have two big games on my review plate, but with EA Access, I wanted to take a minute (or 60 minutes) to sample the game before it came out. Here are my initial impressions.

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  • I love the cinematics, and the way they blend into gameplay is seamless. Also, the characters actually have character, they don’t feel like generic race characters. Yes, they are a little cheesy, but I love it.
  • After the opening story bits, I was allowed to pick a car. The choices were all very different, and also felt very street-oriented. There was a Fox-body Mustang, the Subaru BRZ, and a Honda Civic Type-R, and I went with the BRZ.
  • The car list is primarily street racing cars, with some exotics sprinkled in. I love that this is the case, as I am not into exotics at all, and would rather race in a Mazda RX-7 all day long instead of a crazy Lamborghini.
  • The physics are a little weird, and took some time to get used to. To be honest, I’m still not proficient after an hour or so of racing and driving.
  • When I got back to the garage, I died of spasms as I checked out everything I could customize. Granted, most of it was locked, but the potential is there.
  • I lost my first drift event. That made me a sad panda.
  • Tuning was super easy, or super in-depth. I opted for easy as I had a 10 hour limit and just wanted to sample the game.

Overall, I’m pleased with what I had played and am very excited for playing the game when it releases. Stay tuned for our review in the coming week or so.

 

About Author

By Don Parsons

got into podcasting in 2007, and transitioned into writing in late 2008. In late 2011, he went from blogging to writing for a small site called Vagary.tv. Don attended E3 for Vagary.tv in 2012. Now, Don is one-fourth of the foundation of Critically Sane.