Published on November 3rd, 2015 | by Don Parsons0
One Hour In: Need for Speed
I’ve been asking for a new Need for Speed Underground game to release for several years now. Underground was the perfect mix of racing and customization, and as a former car guru, this game was made for me. Now, I have two big games on my review plate, but with EA Access, I wanted to take a minute (or 60 minutes) to sample the game before it came out. Here are my initial impressions.
- I love the cinematics, and the way they blend into gameplay is seamless. Also, the characters actually have character, they don’t feel like generic race characters. Yes, they are a little cheesy, but I love it.
- After the opening story bits, I was allowed to pick a car. The choices were all very different, and also felt very street-oriented. There was a Fox-body Mustang, the Subaru BRZ, and a Honda Civic Type-R, and I went with the BRZ.
- The car list is primarily street racing cars, with some exotics sprinkled in. I love that this is the case, as I am not into exotics at all, and would rather race in a Mazda RX-7 all day long instead of a crazy Lamborghini.
- The physics are a little weird, and took some time to get used to. To be honest, I’m still not proficient after an hour or so of racing and driving.
- When I got back to the garage, I died of spasms as I checked out everything I could customize. Granted, most of it was locked, but the potential is there.
- I lost my first drift event. That made me a sad panda.
- Tuning was super easy, or super in-depth. I opted for easy as I had a 10 hour limit and just wanted to sample the game.
Overall, I’m pleased with what I had played and am very excited for playing the game when it releases. Stay tuned for our review in the coming week or so.