If you burn to death through the use of Last Laugh, the healing is reduced to 25%. ( +4 Elemental Intensity). Whiffing will double the cooldown to a maximum of 30s. (+3 Elemental Intensity), Prerequisite: 40 Thundercall, 20 Medium Weapon, Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. Prerequisites: Power 10, 60 Thundercall, Thundercaller. Comes with a whole new variety of Mantras. Warrior's Swing [Common Talent] - [Heavy Weapons] Reduces incoming damage if hit during Heavy swing hyperarmor. The effect procs when hit by a mantra that is not within the Attunementless category. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. After, click on the black box in the Campfire Menu, below the "Created by [NAME]" dialogue. While active, also grants +25% cheap damage. The self damage to activate it is lowered, along with your cooldown on Jumpstart. The 5 blue disks above of where you place your Modifiers & Mantra indicates how much of a Value you add into your Mantra. Lights Out [Common Talent, Agility] - Those you carry are blindfolded. Prerequisites: Charismatic Cast, 75 Charisma. This effect has a 60 second cooldown. Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff. Dark Receiver [Common Talent, Dual Attunement] - Shadow moves will also steal Ether from those you are Static Linked tethered to. Unfazed [Common Talent] - You are more resilient to the side effects of going insane. (+5 Sanity). Dark Replenishment [Shadowcast Exclusive] Knocking out an enemy in combat restores a portion of your ether. Offensive includes mentions to Race, Gender, Sexual Preference and Religion. (20 second cooldown). One will also spawn at the lightkeepers temple. Their damage/efficiency scales with the attribute's level. (+4 Sanity). Prerequisite: Static Link, 65 Thundercall, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. Increase the rate of hooking something while fishing. THIS DOES NOT APPLIES TO WEAPON & ATTUNEMENT. When starting off, considering which attributes are your most important will help guide you in your run. If the mantra is not a projectile, the hitbox/aim assist area size is reduced instead. (+10 Sanity, +1 Posture), Prerequisites: 15 Fortitude, 15 Willpower. Mantras are a key aspect of combat, and it is incredibly important to master the usage of mantras while fighting to get the edge over your opponent. Prerequisites: 5 Strength, 5 Agility, throw an object. (+1 Passive Agility, +3 Elemental Intensity), Prerequisites: 40 Flamecharm, 5 Fortitude, Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. This talent prevents a talent from being rollable in a deck of hands. Those talents usually have intensity attached to their stats, so the more talents you get from your attunement, the more intensity you will get. (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. The second hit no longer deals posture damage. Enemies have damage reduced by 30% when Metal Jailed. Prerequisite: Shadowcast with Power 1 or obtain through Shadowcast trainer (Nostor), Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. You take reduced damage from enemies while this is applied. Callout [Common Talent] - You can mark objects or enemies by pressing Z, which will mark them for all nearby allies. Believed to increase the size of your floor-placed ice and increase environmental damage. The most common prerequisites a Talent would need are: Some talents are mutually exclusive with other talents, meaning picking one mutually exclusive talent will remove the other talent from your talent pool. 2 of them are located in the Blacksmith's area. The blue discs on the top would illuminate per each requirement of. You require 1 less knowledge when making deals with deep shrines. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. Many heavy weapons require an amount of Strength to be held, such as a. Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Prerequisites: Use a Greataxe, Impairing Blow, 40 Heavy Weapons Mastery. Some types of equipment, such as shields, some helmets, and the. (+3 Elemental Intensity), Mutual Exclusive: Eruption Path: Lava Serpent, Cauterized Wounds[Common Talent, Flamecharm Exclusive] - Blood loss from all sources is lowered. This modifier causes the "Shade Bringer" mantra perform a jump before slamming the blade down. {+4 Elemental Intensity}. Crafted with a Cloudstone and Crystal lens, Crafted with a Stratus Stone and Perfect Lens. These can easily be found by killing most enemies, and can also be found in Erisia Chests. Condensation Drip [Common Talent, Frostdraw Exclusive] - Passively collect condensation from the air, greatly reducing your thirst. Manage all your favorite fandoms in one place! Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. Deepwoken stats builder / planner / maker, with full talents and mantra support. Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. The move teleports you forwards only upon hitting an opponent. Upgraded modifiers will increase a mantra stat by (+3) and will not decrease a different stat. Deepwoken Wiki is a FANDOM Games Community. Acid rain damage is reduced. Range significantly decreases as the user loses health. (+1 Passive Agility). Prerequisite: 40 Willpower, 15 Strength, Murmur: Ardour. Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 5 seconds. Prerequisites: Corpse Explosion, 50 Flamecharm & 70 Shadowcast, Prerequisites: Eruption Path: Lava Serpent, Glass Path: Crystallization, Hungry Flames [Common Talent] - When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra. Charges can stack up to 10 times. Has its niche in keeping the Ether bar up and making sure others can't use Ether. This Deepwoken race is perhaps the only one with racial abilities outlined on the Trello design document. Although it lacks the trainers to help level your Oath's Mantras, its exclusive abilities and uniqueness makes up for it. Intelligence - Increases Ether and Reservoir ; Willpower - Increases Sanity and Reservoir ; Charisma - Increases Ether Each modifier has an effect that it can positively/negatively attribute to the player's Mantra. Pressure Skewer [Common Talent, Rapier Exclusive] - [Rapier] Flourishing an enemy causes your M1's to deal additional blood loss until you take damage. (+1 Posture, +4 Carry Load), Shield Breaker [Common Talent] - Blunt damage now deals full posture damage to shields. Passive insanity gain from The Depths is reduced. Your character's mental integrity and ability to keep a steady mind. Friction reduction from ice sheets is negated. Casting a mantra named "64 palms" will say "Palms!". (+2 Elemental Intensity). (+7 Carry Load, +2 Elemental Intensity), Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Increases your character's proficiency with light weapons -- this increases the extra damage dealt by your weapon's scaling. This modifier shortens the "Dash" mantra's travel distance but increases it's uses from 1 to 2. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". If a mantra has a high enough intensity, it is able to break certain objects. (+1 Elemental Intensity), Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. A player's mantras are tied to their character's stats - the higher a given stat, the more likely you are to obtain a corresponding mantra. Stacks with other means of fall damage reduction. Upgrading extends the duration of the effect (It can surpass the Mantra's cooldown when upgraded to Level 4 and above). Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. Considered to be the root of Ether's usage- Mantras, sometimes referred to in lore as images of the Song, are the heart of Deepwoken's magic system. Your character's ability to influence others with their personality. There are certain Talents that you receive automatically upon meeting their requirement. Spinning Swordsman [Common Talent] - Running attacks do +15% extra damage when you have a speed boost. (+1 Elemental Mastery, +2 Health), Freezing Wight [Common Talent, Dual Attunement] - Your Haunted Gale now procs Chilled. Players with this talent will shout "THINK YOU'VE SEEN THE LAST OF ME" when gripped, which slows down the grip attempt. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. Prerequisites: 40 Willpower, all 3 Mental Fortress talent, Blindfold and read the inscriptions in The Temple of the Forgotten Flame. Ship cost is lowered, they turn 20% faster and have more health. The player will say "Hey, over here!" Some mantras require you to perfect cast it before you are able to mantra cancel, so you will need to click M1 + M2 in quick succession. While the effect is active, the user breathes cold air. May also mod the spell with both Amnesic Driftwood and Drift shard. Affected targets takes 200% extra posture damage and take 25% more damage. Charisma can be used in certain dialogue checks that require charisma. If in range, locks on to the closest target/player/humanoid enemy. (+2 Passive Agility), Prerequisite: [name] quest at the Pathfinders Respite, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. You can increase the distance travelled of dashes with, You can increase the duration of Charisma related mantras with. Prerequisites: 50 Agility, 40 Light Weapon, Dagger equipped, Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. Insanity to damage formula is a curve. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. (+5 Elemental Intensity), Cryonis [Common Talent, Frostdraw Exclusive] - All ice spells casted ontop of ice cost less Ether. (Hyperarmor Benefit), Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. You may sometimes spend all your investment points yet still not power up. Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. Contents show. Cards such as ThundercaIIer, FIamecharmer, The Sound from Below, and Thresher Scales are but a few examples of this phenomenon. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet instead of burn. None Left Behind [ Common Talent, Agility] - You can now shadestep to pick up knocked humanoids far away from you. (+1 Passive Agility). Gain +20% damage and increased movement speed while the fire is active. (+3 Elemental Intensity), Prerequisites: Galebreathe at power 1 or obtain from Galebreathe trainer (Friid), Master Galebreather [Galebreathe Exclusive] - You can now obtain 3-Star Leveled Galebreathe mantras. (+1 Elemental Intensity). You can have a maximum of 327 points on a character at Power 20 (+1 for each extra Attunement you have, although if you drink an attunement potion before you've invested all of your points, it will use a point). (+3 Elemental Intensity), Prerequisite: Meteor Impact, 40 Flamecharm, Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Mobility Mantra (1) - Mantras used for mobility. (+2 Passive Agility), Negate the speed penalty of critical health (<30% HP). Below is an elaboration on how to use CTRL + F for this page. A vertical jump that sends the user into the air. Air Pressure [Common Talent] - Dodging an attack or hitting an enemy's block will transform your next dash into a Gale Dash. (+4 Elemental Intensity), Prerequisites: Eruption Path: Lava Serpent, 60 Flamecharm, Scorched Earth [Common Talent, Flamecharm & Eruption Exclusive] - Posture breaking an opponent causes your Eruptions to be Empowered for the next 10s. Prerequisites: Power 13, 65 Thundercall, Resolve Crusher. (+5 Health). Quest giver located at Etris and The Isle Of Vigils they are the NPC that gives you a free lumber axe. Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. Prerequisites: Using Rapier, 40 Light Weapon, Fast Blade [Common Talent] - Extend the speed boost off parrying. This modifier causes the "Shade Devour" mantra to perform 3 shockwaves instead of 1. They also repair the ships faster with a repair kit for ships. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. Your assassination range is greatly extended, teleporting you to your target when outside the standard assassination range. Expert Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 2-star Thundercaller mantras. Keep in mind, not all mantra modifiers are obvious and may not work correctly or as expected even if a Mantra is compatible. Gathering Electricity [Common Talent, Thundercall Exclusive] - Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. Upgrading your mantras at this trainer depends on the. Most regular modifiers come in a basic version (ex. During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). Some stats may show with 2 different filters, which means they have dual requirements (2 attributes needed instead of 1). Rapid Punches is the single Attunement-less mantra that has a star. (+3 Passive Agility). Grand Feast [Common Talent, Generic Talent] - Regain tempo, ether, blood and health when gaining hunger from killing. Repeating mantras (ex; Lightning Assault) perform their loops/repeated actions quicker. You get Deep Gems more often from the Depths than from Primadon or the Duke, especially from chests spawned from Enforcers or Nautilodaunts during Hell Mode. You need both attribute EXP, earned through using an attribute, and regular EXP, earned through kills, exploration, quests etc. There are currently three types of mantra modifiers; Regular, Deep Gems, and Sparks. Twisted Puppets [Common Talent, Dual Attunement] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. Landing 3 shots will make the 3rd shot deal elemental damage. Negates the dmg decrease Flamecharm receives from rain. Prerequisites: 40 Agility, All Butterfly talents. This modifier seems to have no effect on the "Adrenaline Surge" mantra. https://www.youtube.com/watch?v=aVCpVOJbNK4, BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense, https://www.youtube.com/watch?v=wE-kYYDvGtk, Do Not Sell or Share My Personal Information. (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence, 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. Stratus stones). Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. Attunement-less mantras consist of mantras that are chosen based on your attributes, similar to talents, rather than your attunements. Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. Including the ability to block weapons with your hands using Ether. When Flame of Denial activates, release an explosion around you. Create an account, join our Discord server and read our editing policy! Most mantra modifiers increase the ether cost of a mantra. Gain medium weapons EXP by dealing damage with a medium weapon or parrying attacks. (+2 Elemental Intensity). Berserker [Common Talent. (+9 Carry Load, +1 Passive Agility), If your critical hits a block, this talent will not work, nor will it work if you break the block with a critical (if your critical only consists of 1 hit). Causes the projectiles from the "Ice Lasers" mantra to shoot multiple bullets consecutively. Most ironsing mantras apply stacks of Metal Rods on targets. But I'm just a talent description, I can't stop you. User quickly charges forward with their shoulder, stopping after the duration is over, or when they collide with an object or an entity. Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. (<-Only for the new talents). NPC is located at Songseeker outside of the mineshaft entrance. Wind utilizes the best all-rounder kit amongst the elements for movement, defense, and offensive actions. Has spells with somewhat small start up for closing distance, or keeping a opponent on edge. Negate movement speed penalty of blocking. Granted by [.] Celebrity [Common Talent] - Your reputation caps out higher. Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. that knocks your opponent away, inflicting ragdoll and a good amount of knockback in the process. Formally known as the Pathfinders Respite. Effect: Make your subject run very fast, they can't stop running until the duration of effect ends. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. Some these talents will be permanently unlocked after completing these quests, and they will be given to your character(s) upon reaching the required Power. You no longer Shiver and you Panic with less severity. Deal +30% posture damage against Fist of Navae and Legion Kata. Unseen Threat [Common Talent, Light] - You can assassinate those with weapons out provided you're not in combat yourself. Imagine you are being suffocated, but then you vent and them BAM, now theyre suffocated and the match has just taken a turn. These Talents are designed to improve and/or reward your ability to roll out of danger. Storm Link [Common Talent, Dual Attunement] - While you have a Static Link on someone, your Wind mantras that hit them are imbued with flashes of Lightning. Renamed mantras will use the new name. Flying Swiftkick [Common Talent] - Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost. New to the Wiki? Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. Can be cancelled by dodging or being in water. -I am a Glassdancer from the Eastern Steppes. Increases your character's proficiency with heavy weapons -- this increases the extra damage dealt by your weapon's scaling. Intelligence. You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Prerequisites: Static Link, 60 Thundercall, 50 Shadowcast, Static Link [Common Talent, Thundercall exclusive] - Flourishing an enemy creates a static link between you and your enemy. It appears to jump slightly more in the direction of an ally. Gain light weapons EXP by dealing damage with a light weapon or parrying attacks. Summons a cauldron that can be used to concoct potions. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. Prerequisites: 15 Strength, 5 Intelligence, Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. 45s CD, Prerequisites: Eruption Path: Lava Serpent, 75 Flamecharm, Prerequisites: Eruption Path: Lava Serpent, 100 Flamecharm. Megalodaunt -> Megalodaunt Coral -> Coral Spear (Thousand Needles), Dread Serpent -> Dread Serpent's Tooth -> Dread Breath (Dread's Ice Beam), Thresher -> Thresher Talons -> Beast Burrow (Thresher's Dig), Bone Keeper -> Giant Femur -> Brachial Spear (Bone Throw), Enforcer -> Enforcer's Eye -> Enforcer Pull, Mechalodaunt -> Broken Gatling Gun -> Mecha Gatling (Bullet Fury). Then proceed to go on a short cooldown. (+1 Elemental Intensity), Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. "Bleed" gives a 30% damage bonus and is not accounted in the damage cap. Drinking a lot of potions is a prerequisite for Potion Quaffer. Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily. (+5 Elemental Intensity), Enable the usage of Flame Within while knocked. Applying Amnesiac Driftwood on a mantra will remove all previous upgrades including sparks. After you don't take damage for 3 seconds, gain 300% health regen while running. Effectively, your enemy is stripped from their shield, Prerequisites: 90 Strength, Bulldozer, Unwavering Resolve, Shield Breaker (All Raging Bull Talents), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. Allows for move stacking an M1 strike which 100% guarantees the mantra or M1 hit. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. User constantly summons invisible projectiles, inflicting a considerable amount of insanity on an opponent upon collision. Your lightning stuns enemies for 50% as long. This setting is per-slot. For example: Picking a mentaI fortress card will make you more likely to pull another mentaI fortress talent in your next set of talents. It must be an actual speed boost. Intelligence is gonna be meta, and here is why. Cryostasis [Common Talent, Frostdraw Exclusive] - When block broken, fragile freeze yourself, negating the damage of the next attack. It is common to find a sharko inside of the cave behind her, but if none spawn then you can find them at the sharko cave in Lower Erisia. Landing M1 attacks on suffocated targets apply a new stack of suffocation. Looks identical to falseflame. Ether Kit [Common Talent] - It's extra Ether, do you need anything else? Reduces the chance of failure while fishing. You can also change the name of a mantra by putting it on a mantra table and saying the name you want it to be. Receive a compass, displayed at the top of your screen, which point South. The move is cancelled upon getting parried in the initial hit. Create an account, join our Discord server and read our editing policy! Spell Shout [Character Exclusive] - You will now shout your mantra name upon cast. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. Polite Awakening [Common Talent] - Recover 15% of your max health after getting up from being downed. Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. However, if you use the Shrine of Chance to remove the mutually exclusive talent that you currently have, the other talent returns to your talent pool so that it may be obtained once again. Prerequisites: Talk to a Girl in cave near. (+4 Carry Load, +1 Posture), Bypass the reduced posture reduction of shields. (+4 Ether, +2 Passive Agility). Sends the user a considerable distance forward. (+5 Health), Thresher Scales [Common Talent] [Quest Talent] - You regenerate your armor at campfires. This modifier changes "Jolt Grab" Mantra so that: it no longer lunges, replace the hitbox with an AoE around the user with a blindspot behind, reduce the wind up, teleport to the target. Does not proc/work on people in the same guild as yours. Prerequisites: 10 Willpower, Breathing Exercise, Disbelief [Common Talent] - You're resistant to the effects of Illusion magic. Simply put, these will be the magic abilities that you use in combat to fend off your adversaries or assist yourself in achieving specific goals. Wind - Suffocate deals more damage and slows more. Prerequisites: 35 Galebreathe, 30 Agility, Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. (+7 Carry Load, +2 Passive Agility). Stream core is actually Lightning Stream. 30s cooldown (+4 Carry Load), Prerequisites: Trained Fist, 35 Light Weapon, 20 Strength. Prerequisites: 55 Charisma, all Silvertongue talents, Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. These do not need to be used at a mantra table but can be directly applied to the mantra at a campfire. Gain Shadowcast EXP by dealing damage to enemies Shadowcast mantras, using Pure Heart or eating. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. Compatible with the "Ice Lasers" mantra for a unique effect. (+1 Health), Prerequisite: 50 Heavy Weapons Mastery, Greathammer equipped. This system is similar to Rogue Lineage. Can be further upgraded with Azure Flame for even more damage. User gains hyperarmor, negating hitstun for the duration of the effect. Every other hit will deal bleed damage, and works with critical attacks as well. The ring breaks after sustaining a certain amount of damage. Wildcard Mantra (1) - A special slot that can be taken up by. Crit procs are indicated by a red visual effect. Trained Fist [Common Talent] - You can now equip Cestus. Some weapon talents are locked to certain weapon types. Prerequisite: Static Link, 70 Thundercall, Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. To increase the duration/level cap, practice wordplay with a guide on 'How to Make Friends' to level up charisma. Prerequisites: 25 Strength & 40 Heavy Weapons Mastery, Harsh Response, Use a Greatsword. (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. Prerequisite: Cryonis, 15 Heavy, 45 Frostdraw. The user may cancel the barrage at any point during it. Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. Generally dangerous to use without Pyromaniac. is fulfilled. Attacking will cancel the effect early. You will automatically gain this at Power 2 on all new slots. Keep in mind that mantras are capped at level 5, and increasing an attribute to 100 will grant you no benefit with its mantras aside from a bit of damage scaling. (+1 Ether). Nullifying Clarity [Common Talent, Intelligence] - Deal 15% more damage to enemies with status effects on them with your basic attacks, but the effect is removed on impact. Excels in keep the opponent locked down and under pressure. Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with projectiles while they are on ice freezes them to the ground. (+4 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. (Tested). Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. This is meant to synergize with, Prerequisites: 30 Flamecharm, Flame Within, Fisher's Lure [Common Talent] - Fish are drawn to your line more quickly. ?% more HP to the boat when it's below? (+5 Health) Prerequisites: Power 10. Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. This talent can be obtained through a specific process other than picking it from a deck of cards. Reduces falling speed and prevents fall damage. This modifier causes the projectile in the "Flame Blind" mantra to follow and flash towards the direction of the opponent. Gain Galebreathe EXP by dealing damage to enemies using Galebreathe mantras, using Gale Kata or eating. Approaching Singularity [Common Talent, Intelligence] - You now gain +1% Mantra PEN for every 10 point of Intelligence. Despite the card saying "hitting", you do not need to damage someone to reset the cooldown (if it gets blocked, parried or dodged, it also resets it).
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