war thunder how much ammo to take war thunder how much ammo to take

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war thunder how much ammo to takeBy

Jul 1, 2023

Once a rack/shell is depleted, it cannot explode anymore, thereby decreasing the chance of getting "ammo racked". A single-piece ammunition released overboard, upon destruction it has a chance of exploding, much like other ammunition types. 19.02. A user must be able to obtain all necessary information of a ground vehicle's ammo rack data from the ground vehicle's wiki page without having to open another page. The difficulty finding traction was further complicated by a high center of gravity, giving the tank a habit of flipping over. This makes them extremely vulnerable to any explosive damage. See this page for more detail. Whats the general rule of thumb for ammo? Any time ammunition inside the tank is detonated, it causes catastrophic damage to the tank. Each part has their own individual module. To go into battle with the turret basket and the flanks empty of ammo, pack 31 (+66) shells (Racks 1 to 7 empty). Throughout the war, the M4A2 was mostly given out to other allies or used by the US Marine Corps as the US Army doctrine called for the use of only gasoline-engine Shermans such as the M4A3. Overpressure damage can be reduced or negated by tanks with compartment separators (internal RHA screens, engine compartment being used as a shield, etc. Despite having five crew members, the close placement of the crews frequently results in the tank being destroyed immediately if enemy shells successfully penetrate. Reddit, Inc. 2023. A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. Though in the bocage country of France, the Allies lost more tanks to hidden anti-tank guns and infantry weapons than to tanks. Like the answer for lot of questions in WT - it depends. However, it has a powerful engine which makes it capable of pulling and pushing enemy tanks as well as move through rough terrain with ease. The bigger the shell, the more effective overmatch is. Around 30-35 on Large maps where i intend to miss a lot from far away. In Update 1.71 "New E.R.A", the hull-break mechanics was refined towards kinetic shells as requiring the "need to directly hit them with a shell of high energy (more than 1.4 MJ) on one of the major internal modules. Crew members and modules within the spheres may be damaged by shards and shockwave. It was introduced in Update 1.85 "Supersonic". Skins and camouflages for the T-72A from live.warthunder.com. For example, the TB-3 is constructed mainly with 3 mm of corrugated steel. Any accurate return fire from tanks at your tier will likely result in your incapacitation or destruction, so try to keep enemies from knowing where you are at all, and aim to kill with the first shot. All trademarks, logos and brand names are the property of their respective owners. and our Cookie Notice The increased threat of German tanks in the European theatre also provoked the British to up-gun the M4 Sherman with a more capable gun, resulting in the Firefly. 3BM15: this is a tier 2 tungsten core APFSDS which has slightly less muzzle velocity compared to the 3BM9. License production was sold to multiple countries as well as unit batches to Warsaw pact nations and exported to other countries such as India, Syria, Finland, Iraq and Yugoslavia. It simulates the extreme pressures formed by the shockwave of an HE-based shell explosion, and their effect on the crew inside the vehicle. Checks are made until the penetration value of a shell is enough to penetrate a module or until the fuse goes off (if the shell has explosives and armour was not thick enough to make it go off) A distance needed for the fuse is 0.5-1.5 m from the penetration point depending on calibre and type. Thanks to lag compensation, which consists of physical extrapolation, visual model display interpolation and time rewind with extra physical simulation, you always see the surrounding players in positions as close as possible to their real positions, which allows players to lead their opponents and target critical areas on their target regardless of the ping of any of the battle's participants (up to a certain point, of course). One of the key differences between the two vehicles is the T-72A's stronger armour. The long barrel 75 mm gun will easily penetrate the Sherman from the front. It's also worth noting that secondary shrapnel is also added to shell shrapnel. In terms of armament, the T-72A boasts the very powerful and accurate 2A46M that Soviet high-rank tankers will quickly become familiar and fall in love with. However, it was at this stage that the Sherman's shortcoming began to take face in the advent of the newer German tanks, the Tiger Is and Panthers. For example, the M13 MGMC holds 2 x 200 rounds in its two machine guns, while the game shows it as 400 rounds loaded. Churchill heavy tanks - The Churchills, with their complex hulls and sturdy turrets, can be quite hard to penetrate at range. However, it's worth remembering than any multiplayer game will be better if you have a good internet connection! Shells without sufficient penetration will never penetrate, no matter the calibre. For example, the Hurricane's machine guns have a rate of fire of 1,000 shots per minute, which means that when you pull the trigger on the Hurricane Mk II, which has 12 machine guns, this aircraft alone fires 200 bullets per second into the air, each of them has their flight and trajectory individually calculated by the server! M8 HMC ->23shells = turret empty. This is however slightly less likely to happen with the T-72As type of autoloader, where the charges are stored horizontally (as "=") in comparison to the T-64/-80 type, where the charge sits vertically and is easier to hit. How Much Ammo To Bring In Your Tank (War Thunder 2021 Guide) In this video I will show on 3 popular low BR tanks how much ammunition to War Thunder 2012 Browse game Gaming Browse all. It i advised to aim for the turret ring for a consistent knock-out of the enemy vehicle, or the turret cheeks to knock out the turret crew, and most likely the breech. Ammo racks are shared for all shell types loaded. Secondary shrapnel occurs after the target itself is penetrated. The production for the Shermans began on October 1941 and would continue to be produced until the end of the war in 1945 with around 50,000 units produced, making it the second most-produced tank in World War II before the T-34 tank. Many variants of the Shermans were produced, but they all followed a similar layout. Vehicles with automatic cannon(s) often have their ammunition stored in magazines, clips, belts and/or ammo boxes. Tanks with reasonable amount of armour will not take overpressure damage from HEAT, even if special effect penetrates them easily. While being in an unclear political process, decree number 326-113 was issued, freeing Uralvagonzavod from the production of the T-64A. M13/40 (I) -> 32shells = turret + right side empty. Aiming data charts for BR-471 shell, that were used in a D-25T cannon. If forced to engage from the front, remember that you need about 110 mm of penetration to get through the upper glacis reliably. The T-72A is a rank VI Soviet medium tank Twin and Quad cannons The Sherman was much quieter than Soviet tanks, also lending itself to more effective infantry fire from behind its armour while on the move due to its lighter suspension. Thus for the American 90 mm APCR prototype M304 shell (Terminal ballistic Data Vol 3 p.157) as we can see the penetration value at an angle of attack of 55 degrees is more than 3 times less than penetration by normal (see Pic.4). Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells. There are quite a large amount of different ammo types in the game, and it's easy to get co. This work resulted in the creation of the Object 172. a rack is visually modelled as containing 5 shells but 8 must be fired for it to deplete). These proved successful as they were able to fight against the Soviet-supplied T-54 tanks and T-34-85s in Middle East service, proving the Sherman as a successful and adaptable design for many years to come. This is the minimal reload time for any round for this vehicle with maxed out crew skills. The Sherman used many features present in previous American tank designs, the vertical volute suspension system (VVSS) and radial engine from the M2 light tanks, and the sloping armour of the M2 Medium. A single APCBC to its hull or turret should end it pretty quickly, even at long range. As compensation for the stronger opposition the M4A2 has access to T45 APCR ammunition for its 75 mm gun. The T-72A playstyle is near identical to the T-64A (and also subsequent Soviet MBTs). If not and the shell has explosives - it detonates and attachments can be damaged. At the same time, it separately calculates each shell fired, including their full ballistics, including the difference between vehicle speeds (a shell will do more damage in head-on attack for the two aircraft than it would to aircraft flying away) and all the effects these shells have all of this is independent of the vehicle's rate of fire without any simplification! This shell will destroy lightly armoured vehicles such as SPAA with overpressure. The explosive wave and the shrapnel broadly take into account both the shape of the landscape and any obstacles in their path (in the real world, explosives don't disperse in a straight line or from a single point). Lend-Lease included 1,992 of them delivered to the USSR. War Thunder > General Discussions > Topic Details. 20112023 Gaijin Games Kft. It doesn't take much to realize that like most Soviet MBTs, the T-72A is rather explosive if extra ammo is taken, so great care is needed when showing the hull. Capture zones and support the team by firing at enemy medium tanks. Move after every shot so the enemy has to relocate you or potentially move themselves, leaving them exposed. If angled, hull down, and firing from a higher elevation, the armour can protect the crew and bounce a few shells from the 76 mm cannon found on early Soviet T-34 tanks, but it can still be easily penetrated by German Panzer IV tanks from any distance. In 1945, the equipping of flamethrower Shermans known as M4A3R3, nicknamed "Zippos", were a significant boost to the infantry's firepower in having a very long range of fire compared to the standard infantry-modelled flamethrowers with the benefit of being in an armoured vehicle. All rights reserved. All of these weak points are quite difficult to hit, especially from range, and it may be better to retreat if you don't feel confident in your shot or if the Sherman is hull down. The large quantities of Shermans produced during the war gave the Allied armoured units a major advantage of being fully equipped as the German panzer divisions were rarely in full strength, with some US infantry divisions having more tracked vehicles than some of the panzer divisions. There are several forces applied to a real shell at the moment of impact with any armour. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. During the Invasion of France, it was clear that the Sherman's current build with a 75 mm gun was no longer going to cut it against the German armoured forces. They will only attack ground forces, but often have anti-aircraft guns connected to them by trenches for defence from air attack. This interim design put the 75 mm on a lower and limited traverse mount that restricted its firing angle, but it did give the Allies a tank with the gun, so it was issued by the thousands until a better design could be made. When the fuse goes off the explosion follows which creates HE and fragmentary spheres of damage. In such cases, players may see their opponents' manoeuvres with a delay or distortion, and may even experience other problems in the game it all depends on how often the packets drop. The angle of the frontal armour went from 56 to 47 from vertical. The British deployed the Sherman among their armoured squadrons in such a large number to become the standard tank of their armoured forces. On a naval vessels these are less explosive than the shell rooms. The engine and transmission were pulled from M3A3 and M3A5 medium tanks. (Basic Principle is trying to keep the Turret free of Ammo) #13. The T-72A's hull armour is practically the same as the T-64A's; textolite middle sandwiched between two RHA plates. Hi, if you are new to Warthunder, make sure to check how much ammo you are bringing into a battle, you can check the Warthunder wiki to see how many shells to take into battle, example: Pz.III B -> 21shells = left side empty. 3BM9: this is a tier I steel core APFSDS which has the highest muzzle velocity over all the APFSDS seen. Arcade Battles This approach allows us to convey the spirit of each military vehicle in our game as precisely as we can. Make sure not to expose your flanks unnecessarily. In Update "Ixwa Strike", the "overpressure" mechanic was introduced, replacing the hull-break mechanic. It also takes into account not only the first part of the tank armour, but several parts under it as well, which will give a more accurate indication of the penetration with such complex structures as gun mantlets and shielded armour. Like, experiments on what ammo bins on each tank are emptied at certain ammunition levels. For example the widely used MG151 15/20 mm, Acceleration even more sluggish than previous Shermans due to the two tons weight increase. Or even hitting following penetration of few structural elements of shells of small calibre, upwards of 75 mm and higher. . Firing will interrupt the restocking of the ready rack. The resistance of each module visible in the X-Ray view to damage, fire as well as its explosion effect is set individually for each vehicle and vessel. What is the reload rate of your gun? In this video, I explain how the tank shells in War Thunder work. There are two diesel tank ammo racks within the tank - one to the right of the driver and one between the engine and fighting compartment (with some loose ammo above it). The T-72 was also heavily exported to and produced by nations of the Warsaw Pact as well as other countries worldwide, although these vehicles received certain downgrades compared to native Soviet models. Many weapons, of course, will have different mean average deviation values for horizontal and vertical and then the spread will appear to be ellipse shaped. While new units arriving in Europe were armed exclusively with 76 mm armed-Shermans, the veteran units kept the 75 mm Shermans, to which it continued to do well against softer targets with little threat from German armour due to their extreme declining numbers. Lower glacis plate penetrated by 105 mm shell due to thinner armour. [1] China obtained 812 Shermans, Brazil with 53, and New Zealand and Australia for 153 Shermans total. Firstly, the jungle terrain on most of the islands fought for against the Japanese were unsuitable for the deployment of large-scale armoured units, relegating armour support to light tanks such as the M3 Stuarts. Each ground and naval vehicle has its ammunition stored in a series of racks. The low priority in tanks was due to the following reasons. Improves visibility by enhancing natural light or active illumination. If you don't understand a shell or you noticed something wrong with the video, please leave it in the comments and I'll try my best to help you guys. Since production began in 1974, over 20,000 T-72 tanks were built across several modifications in the Soviet Union/Russia alone, with production of more modern variants still ongoing today, even in other countries as well. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. The fastest way to get destroyed in tank battles is by detonation of the ammunition. However, if the engagement begins with you taking a shot to the side it is unlikely you will get the chance to fight back, so always try to have your front toward the enemy to begin with. 2 Destroying a pillbox 3 Tips on destroying Pillboxes 4 Table of effective ordinance Overview Pillbox Light Pillbox Pillboxes, along with their lighter variant, will appear in most maps. It has really poor reverse speed as well as hull traverse. Both speed and strong frontal armour give this tank an edge over the enemy in a head-on engagement. All trademarks, logos and brand names are the property of their respective owners. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. To utilize the mechanic effectively, be sure to aim for a weak spots on the armour, such as roofs, vents, bellies, tank rear and overtrack sponsons, to maximize the chance of a successful penetration. Therefore, bringing only 23 rounds (for 1 in the gun and 22 in the carousel) limits the chance of the spare ammo detonating in the case of a turret hit. Ammo depletion charts were already posted, so I tried to help out and explain how to fine-tune it since you may have been a new player who only just heard about this. ), meaning only the crew in hit part of the tank will take damage. But hey, ammo types part 3.Second channel:https://www.youtube.com/channel/UCBqjiCjmhXPQOffa4KclkGQ?view_as=subscriberThe second channel will be about games like Hoi4, SCP Secret Laboratory, and a bunch of other memes.---TIMESTAMPS--- Intro: 0:00 Kinetic Energy: 0:19 Solid Armor Piercing: 0:39 APC: 1:02 APBC: 1:19 APCBC: 1:38 High Explosive Filled Armor Piercing: 2:20 APHECBC: 2:48 Sub-Caliber Armor Piercing: 3:09 APCR: 3:44 APDS: 4:23 APFSDS: 4:58 Chemical Energy: 5:31 High-Explosive: 6:05 HE-DF: 6:25 HE-VT: 6:33 HE Grenade: 6:47 Rocket: 7:00 Anti-Emplacement: 7:26 Shrapnel: 7:44 HESH: 8:07 High-Explosive Anti-Tank: 8:52 HEAT-FS: 9:17 HEAT Grenade: 9:32 Guided Missiles: 9:53 ATGM-VT: 10:12 ATGM Tandem: 10:21 ATGM-HE: 10:36 SAM: 10:47 Utility: 11:17 Smoke: 11:22 \"Conclusion\": 11:46 Q\u0026A With Discord Server Members: 12:00 Outro: 15:05 Discord server: https://discordapp.com/invite/d9QGse4Mzy Song used: Joakim Karud - Longing (https://www.youtube.com/watch?v=wSL0sGLTgLQ)Thank you all for 10k subscribers! This page was last edited on 17 May 2023, at 17:31. We won't get into all the little details, but in short, this works in the following manner: the server receives only the players' own control commands (for example: joystick movement, trigger press, flap controls and so on) and their individual actions (such as activating fire extinguishers and respawn requests) and using this information, it calculates the movement and actions of each player. The general playstyle of this tank is to be a support tank. The rare times that this might not happen, you're so crippled that the 2nd shot will end you anyways. For this reason, we have to pay attention to tuning weapons as well this is the only way we can show and give emphasis to the entire scope of variety in military vehicles, in addition to showcasing their firepower. In the context of in-game damage modeling, ships with magazines located above the shell room (e.g. Massive thanks to the War Thunder Wiki for providing much of the information in the video. The T-72A is a slow and sluggish tank which has poor acceleration and handling. For HE shells, impacts by 75-76 mm HE shells to the hull or turret will be effective. It also allows for creating a response in the game entirely independent of the server's reciprocal response, which means that all your actions (such as shooting and manoeuvring) are applied in your client immediately and without delay. This effect has been reproduced in the game since update "1.49". The weapon parameters include such variables as its spread and the technical upper limit for its rate of fire. Following that, engine upgrades are advisable, as the tank is much less manoeuvrable than it could be when it is stock. For example, in the X-Ray view of the, Charges - Ground vehicles using two-piece ammunition often have it separated into Charge and Ammo, with Charge inflicting more damage on explosion (see, Auxiliary ammunition storage - Used for secondary ammunition on a number of naval warships, Ammunition storage - Main ammo storage, primarily seen on the coastal vessels. Get 3% Off on the War Thunder Store + DECAL :https://bit.ly/3iLtBwhGet 3% Off on the Enlisted Store :https://bit.ly/3lqRLhzSupport my work on Patreon :https:. This is shown on the shell's tooltip. German vehicles have guns that can easily penetrate the M4A2's armour even if angled well. Privacy Policy. dont need to much ammo for this tank, you not gona live that long to shoot all of it. It represents a "Sherman 2.0" design with a new front armour scheme angled at an uninterrupted 47 degrees and a better cast turret. All rights reserved. I know you want at max 50% ammo capacity but what is the rule of thumb for the type of ammo and how much of each kind? There are quite a large amount of different ammo types in the game, and it's easy to get confused about them. The restocking time is longer than the normal reload time of the gun. On April 1941, the Armored Force Board chose the simplest of the designs, which was a redesigned M3 hull and chassis with a turret mounting the 75 mm gun designated the T6, completed in September 1941. The search for correct documentation is one of the most difficult and slow processes because different sources show different and often conflicting data. No, you asked "Are there any resources for how much ammo to carry?". Modern APFSDS munitions have a greater elongation and during an angled hit often penetrate thicker armour than the equivalent of a plate normal. Pretty much as the title notes: how many shells should be taken with certain tanks to decrease the module, and thus damage to said area of the tank. The Zippos are able to flush out enemy combatants from within heavily fortified bunkers and caves that would be dangerous for even flamethrower infantry to take out. These rooms are often the source of large and catastrophic explosions on ships and are therefore considered critical targets in the event of an attack by an enemy warship. This is particularly notable in Japanese vessels or pre-World War II battleships that have entire rooms or boxes filled with torpedoes. This leads to high-yield explosives nearly always taking out a vehicle in a single hit, due to the shockwave being able to move around frontal armour and to hit the entirety of the crew that way. Small applique panels are placed on the side hull armour over the ammunition, increasing armour by 25.4 mm. When in this game mode: The tank is fast, but weakly armoured. #2 kamikazi21358 Jul 29, 2019 @ 11:32am Yes, it does slightly decrease the chance of being ammo racked. Reddit, Inc. 2023. This is precisely why the shell icons are different depending on their parameters. The Japanese solution against the Shermans, other than with their 47 mm anti-tank guns, were often suicidal tactics ranging from placing satchel charges right onto the tank, using pole-mounted anti-tank mines to reach and destroy the tank or even simply throwing oneself underneath a tank with mine or other explosive and triggering it manually. If there is no bound shot - then we do a penetration check, for which the following characteristics are taken into account - current penetration value, armour slope angle, and slope angle of the machine itself, angle of impact. This became a contributing factor on Sherman's reliability on the field, as most of the design flaws were ironed out with the previous tank designs. 06:34:53 Lacking a turret means that it will have to traverse the whole vehicle to target an enemy, but it also means that it has a lower profile. engine, transmission, breech or shell storage." The tank's armour along its add-on armour allow for slightly more aggressive gameplay than previous Sherman tanks, but do not think it makes the M4A2 impervious to any enemy fire. Being "ammo racked" is the situation in which a group of ammunition takes damage from enemy fire (gets shot by another tank) and causes the explosive mass in the ammunition to detonate. Furthermore, some ammunition elevators contain shells (for example on. The side armour can be boosted with add-on armour, Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking, Pintle-mounted HMG provides an anti-aircraft defence or anti-tank duty against tanks like, Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics, Large profile and weak side armour; flankers like the Sd.kfz.234/2 can easily see and penetrate it, Frontal armour is still inadequate, will get penetrated and knocked out by tanks like, M61 and T45 all struggle to penetrate angled targets like, Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at, Hull traverse is quite slow, making it sluggish in a turn. Breach check - if calibre is six times higher than plate thickness it breaches the plate automatically. Either aim here with APCBC or sacrifice damage potential and use the AP round to penetrate the hull. Most of the data is taken from the publications WWII Ballistics: Armor and Gunnery and Terminal ballistic Data Vol 2 and 3.. Using this weapon's tuning as an example, we'll show you how all the other weapons in the game are tuned and how they work. However, the weight as well as penetration make it unreliable when facing top tier MBTs frontally. For more information, please see our Suspension wheels are 15 mm thick, the bogies are 10 mm, and the tracks are 20 mm thick. The larger is the elongation (length-to-diameter ratio) of the projectile - the stronger is the normalization effect of the projectile. As can be seen, both APCR projectiles - 90 mm and 105 mm, did not penetrate the upper side of the tank plate, but they broke through the lower one which has a smaller thickness. While tuning the weaponry, just like when we tune the shells, we use different documentation like field tests and technical documentation for the vehicles themselves. First we will tell you how we tune machine guns and cannons. These graphs also display that for the calibre shell the drop of penetration from angle of attack is not as huge as for the APCR. During the Battle of Normandy, the first 76 mm Shermans on the M4A1 were put into combat in Operation Cobra in limited numbers. If you see this heavy tank angling its hull, aim for the gun mantlet as it is only 50 mm thick. The second mass produced modification differed from the M4 in that two GMC 671 diesel engines were installed to make up for the Continental's insufficiencies. sniping from a hill or down a valley, Inferior optics with only one 8x zoom level, 1st APFSDS modification is inferior to most contemporary rounds and 3BM22 is a Rank IV modification, Its 2A46 125 mm gun is an early type; the stock ammunition is lacklustre and it cannot fire ATGMs like the T-64B, T-80B, and T-80U, Glacis armour is not reliable until the add-on armour plate is unlocked (a tier IV modification), The tank commander can't fire the main gun if the gunner is knocked out, while it is a frequent feature for opposing MBTs at this BR. In addition, there are settings like the round's fragmenting action, the detonator parameters and the power of the explosion itself.

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war thunder how much ammo to take

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war thunder how much ammo to take

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